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Marker Cleanup Patterns: Code & Implementation

Stop reinventing marker cleanup logic that breaks under load. Get battle-tested patterns with performance trade-offs so you pick the right approach for your constraints.

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Immediate Destruction, Markers disappear the instant they're no longer needed. Simplest to implement. Performance: ~0.3ms per marker destruction (including reference cleanup). Use this for: single-player games, low marker count (under 100 active), static raid layouts. Pros: Zero memory leaks, easiest debugging, no state tracking. Cons: Garbage collection spikes if destroying many markers simultaneously, cannot reuse, high instantiation overhead if markers spawn frequently.

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